The first step is to take hundreds of individual and overlapping photos of the engine. To digitize the interior, the technicians dismantled the T64 especially for the “photo shoot.”
To the naked eye, the engine is hard to make out, but in fact, this model incorporates 2D photos of the T64 from every conceivable angle. The camera-based data from the engine is first used to create point clouds, which in turn are converted into highly accurate 3D polygon meshes.
The initial 3D model was created from the 3D polygon meshes using the graphics software. Cleaned up and simplified, it still appears somewhat skeletal, but now the fine-tuning can begin.
The 3D model, which was simplified and tweaked in the third step, now serves as the basis for editing details and making the digital engine appear as realistic as possible. Extra colors and surfaces that correspond to the real T64 were added to the software beforehand.
Finally, a completed model of the engine floats in the animation software. This digital twin offers a 360° view in 3D and now serves as the basis for creating individual animations. These are particularly useful in illustrating to mechanics how to manipulate the components and carry out work on the engine.
First step:
The 2D photos of the “real” engine are the basis for the next step in the digitalization process.
Second step:
In virtual reality, photogrammetry is an extremely important tool that helps in creating initial, realistic 3D models.
Third step:
In the initial digital model, technicians smooth out its contours and remove the colors.
Fourth step:
A screenshot from the program shows the variety of surfaces and colors that can be assigned to the digital engine.
Digital twin:
Animations are now created from this virtual T64.